Graphic Design and Illustration

Ideas and the Sketchbook

My SketchbooksThis post has been in the back of my mind for a while but after an incident over the weekend I thought I should write something which illustrates my point here perfectly. According to studies the typical person has about 50,000 thoughts a day. In amongst this massive array of thinking, problem solving, dreaming etc we have ideas. Some are good, some are bad. But what happens to the good ones? Some are forgotten, others acted upon in the moment and others just pushed to the back of the mind until recovered again. With so many good ideas going through our heads on a day-to-day basis how can we possibly keep track of them all?

Dreams are a good example of what happens with memory retention. We have all had dreams where we have woken up and can remember everything that happened. But ask us again by the end of the day “What happened in your dream? Now the dream is not so sharp in our minds. What happens next week or a month later if we are asked? Many of us have completely forgotten. This is the same for ideas.

As designers ideas are like water to us. Creativity stems from this and as we are creative people we tend to be looking for sparks or ideas left, right and center. This is why the sketchbook is an invaluable tool. By merely jotting down some notes, making a sketch, writing a reference we can set a stone in the road to always find our way back to that idea. Also the added benefit is that an idea which may not have been useful at the time may be perfect for a problem a ways down the line.

The reason which jolted me into doing this post was that I misplaced one of my sketchbooks when I needed it. I had recorded an idea and information around it which would solve a problem I had but I couldn’t remember everything about the idea. After searching for the sketchbook I finally found it and realised its importance.

So if your designer or developer or anyone in creative field, get yourself a sketchbook or a journal and keep those ideas recorded. You never know, they might help you out of a pinch one day.

In memory of Steve Jobs

There are very few of us that can say we weren’t touched by Steve Jobs and Apple in some way. This is just my little tribute to him.

Friday Follow #2

Each week I will suggest five designers/developers you should be following on twitter. In this week’s round-up we have designers Sarah Parmenter, Elena Savitskaya, Whitney Hess, Tina Roth Eisenberg, and Veerle Pieters.

@sazzySarah Parmenter
@Elena_SaviElena Savitskaya
@whitneyhessWhitney Hess
@swissmissTina Roth Eisenberg
@vpietersVeerle Pieters

*Oh and next week I’ll make sure to do a much better feature post image than what we got now. Till next week*

Striking Video Game Box Art

It is no secret that I am a big fan of video games. I have been playing them since before I can remember and have gathered quite a collection over the years.

In this day and age we are over-saturated with information on video games. Before even considering buying a game you can learn everything about it from reviews, walkthroughs, adverts etc. The list goes on and on. But back in the old days before the internet when you purchased a game you would have little to no idea whether it would be good or bad. Some games had TV advertisements and featured in game magazines. But let’s say you missed all that and you stood in a shop ready to purchase a new game. What would you go for?

Box art played a huge part in telling a story and getting potential buyers to pick up the game. To add on top with other games competitors gunning for the same, box art had to be striking and innovative.

Sadly it is quite different from today where shelves are over-stacked with games which most have 3D generated characters and hardly any real game information on the back because it is expected you have researched before you buy. But you can still find gems out there.

Inspiration: Yulia Brodskaya

Yulia’s work is not only beautiful and captivating but really highlights a understanding of her preferred medium.

Check out her work at her website

Alvin Ofori-Brown, Designer Based in London, UK, I have over four years of creative agency experience producing digital campaigns for some of the biggest brands in the world.

My areas of expertise are front-end development for email and the web.
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